Pete Docter’s segment entitled “Storytime” intrigues me, because it is told as a story. As a viewer, I entered this video in a point of tension. The first shot features Pete Docter standing on the edge of a tall building’s roof. The camera is shooting from a low-angle, and it is a wide shot. This gives the illusion of that Docter may actually fall to the point of the camera, producing tension for the viewer as well as drawing in initial attention.
I love the definition Docter offers that applies to both design and story. He states, “Design is the purposeful arrangement of elements to produce an intended reaction in the viewer. Well, that just tends to describe story very well.” Docter thought out this segment well, and his physical and verbal explanations coalesce. If someone were to tell a story with tension, a situation with a character in a dangerous situation, such as Docter in this segment, works. However, design can also tell this story by placing Docter in a particular place on the roof, using particular lighting, etc. A photograph of this opening frame would evoke tension.
Although I could never dream to animate something close to the quality Docter produces, I appreciate his perspective. I also believe all creative production is a story, and this is something that should be remembered. Animation is nothing without appealing to human emotion. And human beings are drawn to stories.